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UAVProg
Platform

Platform

Platform

Accounts, classes, courses and progress — the site your students log in to.

This section is everything that is not flying: signing in, joining a class, working through a course, and seeing who did what.

Start here

Four kinds of people read these pages, and they need different things. Find yourself:

Who are you?

I teach a class

I was given a class code

I'm learning on my own

I'm evaluating UAVProg

Teaching with UAVProg

Joining your class

Learning on your own

What UAVProg is

  • I teach a classTeaching with UAVProg. Nine pages, in the order you will need them: getting an account, the student account type that decides everything else, your class, setting work, and reading what comes back.
  • My teacher gave me a codeJoining your class with a code. Written for you, in short sentences. Start there even if you have already joined.
  • I’m learning on my ownLearning on your own. Signing up, the free trial, and what happens when it ends.
  • I’m deciding whether to use thisWhat UAVProg is. What the product does, what you need to try it, and what it costs.

The one thing everybody should know

There are three ways to get an account, and the difference is not “student or teacher”. It is whether the account has an email address at all. That single fact decides how you sign in and who can help when you forget your password.

Accounts and classes is the one-screen version. If you are a teacher about to invite a class, read The three kinds of student account instead — it is the same subject with the consequences spelled out.

Every page in this section

What UAVProg is

What the product does, what you need to try it, what it costs, and what it is not.

Quick start

From an empty account to a class of students with a course assigned, in about ten minutes.

Accounts and classes

The three kinds of account, what each one can do, and how class codes work.

Joining your class with a code

Your teacher gave you a code. Here is how to join, how to sign in afterwards, and what to do if you forget your password.

Learning on your own

Signing up with your own email, the 14-day trial and what happens when it ends, and joining a class later.

Where your work lives

Your home page, your assignments, your progress, your notes — and what the simulator session is.

Teaching with UAVProg

What the product does for a teacher, the three screens you will actually use, and the shape of a term.

Getting a teacher account

Why signing up does not make you a teacher yet, what approval changes, and what to do while you wait.

The three kinds of student account

Whether a child has an email address decides how they sign in, who can help them when they forget, and what you are allowed to do. Decide this before you invite anybody.

Your class and its code

Making a class, handing out the invite code, and the two seat limits that decide how many students you may have.

Assigning work

Courses, lessons and missions; how to set an assignment with a deadline; drafts; and why a course you made yourself is not in the catalog.

Reading your dashboard

All nine panels on the teacher home — the question each answers, what its number means, and what to do about it.

Looking at one student

Everything one child did, the code they actually wrote, and the three things you can do about it — feedback, a score override, and more attempts.

Running a lesson

What happens on your students' screens, why the first launch of the day is slow, and what to do when something will not start.

What you cannot see, and why

The boundaries built into the platform on purpose — private notes, anonymous feedback, and the numbers that are deliberately not attributable to a child.